Virtual Reality Exposure Therapies.
The principle is simple : immersing the user in a virtual environment in order to treat him therapeutically. Using a virtual reality headset and with the help of a psychologist, the patient, is treated for his mental pathology: anxiety disorders, addictions, eating disorders. Auditory and visual stimuli are projected to confront the patient with anxiety-provoking everyday situations . Thisvirtual therapy proceeds in several steps, in progressive and repeated ways.
Virtual reality exposure therapies are based on the exposure principles of Cognitive Behavioural Therapies (CBT) approach.
As a brief therapy, VRET’s are focused on “here and now” to treat the most urgent clinical pictures and to offer to the patients an appropriate answer to the severity of their pain.
Because C2Care is being at the health’s service, it provides softwares that spans a plethora of mental health pathologies (anxiety disorder, addictions, eating disorders…). But, it also gives access to relaxation, neurological evaluation, functional reeducation, cognitive stimulation and many more therapeutic uses.
To access our different offers and use our applications, you can directly make your online subscription.
Our latest articles
Belonging to a minority group can cause a lot of suffering. Most often this suffering comes from outside, from majority groups or from other minority groups. But the stress and suffering related to this status can also come from within. Low self-esteem, dysfunctional...
Nowadays, good communication is an essential skill. First of all, it is transversal and touches absolutely all areas of our lives. But above all, the contemporary means of communication mean that we tend to be in constant contact with others (via social networks in...
Anxiety, sadness, anger are all negative emotions that can be difficult to manage and can impact our personal and professional lives. However, there are simple and quick methods that allow us to accept and deal with our emotions, so that they no longer impact our...
Why using virtual reality in the mental health field ?
The 4th wave of Cognitive-Behavioral Therapies (CBT) has been created by this new type of exposure, called Virtual Reality Exposure Therapies.
How long has it been existing ?
How is virtual reality used ?
Indeed, in the past, CAVE, a 3D system composed with multiple screen walls, was mostly used.
The user is totally immersed in the virtual world. In fact, his movements are detected in real time. However, the lack of this solution is that it’s really expensive and not very reachable.
Around 2016 Oculus Rift and HTC Vive, virtual reality headset, have appeared, and their use have been accessible. Thanks to the blackout screen which virtual images are projected on, users are immersed in virtual reality. Patient’s head movements are taken into account so he can turn his head around, exactly like in the real world.
What is a virtual reality exposure ?
Practically, it’s about confronting the patient to stimuli that trigger dysfunctional answers, according to strict rules, to reach a complete shutdown of them and create the activation of the habituation.
Different exposure types exist such as the imaginary exposure where the patient is requested to confront himself to anxiety-provoking situations using his imagination (for example, driving a car on the highway, speaking in public during a meeting).
There is, also in vivo exposure, which is being in a real and concrete exposure situation.
For example, if a therapist has a patient who is scared of dogs, he will confront him to a small-sized dog behind fences. Little by little, he will reduce the distance separating the patient and the dog.
Finally, the last type of existing types of exposure is the virtual reality exposure. The patient is exposed to high provoking emotional response situations, using a computer help and a numerical creation of real environments.
This technique has an important asset : combining the in vivo exposure benefits with specific advantages (environment’s accessibility, security, controllability…)
What’s a virtual environment ?
It’s also possible to modify the functionalities. Therefore, the therapist has control of the exposure scenario. He can change elements, add or take out some stimuli (visual, auditory) or schedule interactions.
Recreating environments which are difficult to access directly from the therapist office is the first goal of virtual environments. In fact, it’s possible for caregivers and for their patients to go over some reality of the field : Relaxation environments or other situations (hallucinations, complex anxiety…).
What material is needed to use a virtual reality headset ?
Some headsets are wireless and autonomous, like Oculus Go, and can be used without the need of anything else.
Wire headsets, like the Oculus Rift S, need a “gamer” computer to be linked to.
Depending on the therapeutic goals, you can also add more options like a pedal board or a steering wheel to treat amaxophobia (fear or driving).
Can Virtual Reality be dangerous ?
Indeed, people with epilepsy shouldn’t have access to that kind of therapy. Virtual Reality can be used for people with a risk of addiction if it’s made with the help of a therapist, once a week. The professional will be able to evaluate if it’s an appropriate therapy.
That’s why, developing an addiction to virtual reality after a VRET is close to zero.
What pathologies can be treated in VRET ?
VR can be used to treat behavioral and substance related addictions. Numerical stimuli are set in a consumption contextual environment, creating the craving response (which is a compelling need of consuming or doing a specific behavior). In this case, addicted patients are working on their craving to reduce their desire to consume.
Moreover, cognitive work on dysfunctional beliefs personalized to each temptation situation can be done thanks to various situations (bar, casino, social contexts) related to addiction.
Our virtual reality software is also efficient in dealing with eating disorders. Indeed, it helps in the identification of key etiological factors like dysmorphophobia, body images toward others, and food craving.
Using VRET is also impactful on psychiatric, psychological and neuropsychological symptoms. The software provides the possibility to work on relaxation, cognitive stimulation, behavioral activation, social abilities…
Bringing reminiscence in virtual reality for the treatment of depression is a major tool. Indeed, giving to the patient the possibility to relive sensations linked to old pleasure (sports, travels, driving…) creates the hypo-activated cerebral areas’ stimulations. This is a key to a therapeutic success, and Virtual Reality is an interesting facilitator to enable people’s investment in activities.
For elderly people, VRET can be used in cognitive stimulation. The activities are more ludic and are easy to use. Retirement home patients can work their executive functions and their memory using applications specifically created for them.
Today, Virtual reality in the mental health field is making huge and quick improvements. Researchers, clinicians, developers are interacting together to work on new therapeutic applications depending on pathological targets.
Who can use Virtual Reality to cure ?
However, the software can also be used by nurses, psychomotor therapists, physiotherapists, sophrologists, dietitians, hypnotherapists …
Their methods can be used in a parallel operation with virtual reality.
As a therapist, what are the benefits of using virtual reality software ?
So using it increases the field of the therapist’s expertise. Therefore, it gives better visibility to prescriptors and it makes a huge difference with the most common treatment offers.
Moreover, not only being a strategic asset for the development, VRET is scientifically validated within the cognitive-behavioral therapies.
The strong asset of the ludic aspect encourages therapeutic engagement.
All the exposure environments are directly accessible from the therapist’s office, so it’s a significant time saving.
Which patients can have access to VRET ?
Patients with any pathologies can be treated with virtual reality. Significant results have been noticed in the care in the anxiety disorder (school phobia included), autism, eating disorders, neuropsychological disorders etc.
Teenagers are showing a specific interest in virtual reality, with the same satisfying results. With them, we have noticed a better therapeutic engagement with the software.
Using virtual reality with elderly people is encouraging them to work on cognitive stimulation, on behavioral disorders but also on anxiety.