Slogans : Positive self-instructions

Slogans are short, punchy, understandable and clear sentences that are repeated. But what exactly are slogans for? This is a good introductory question to ask your patients. Slogans are used to influence people in their choices.

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1. WHAT IS A SLOGAN ?

Slogans are short, punchy, understandable and clear sentences that are repeated. But what exactly are slogans for? This is a good introductory question to ask your patients. Slogans are used to influence people in their choices. By dint of hearing it repeated, we write it into our memory in spite of ourselves. If I tell you 0 hassle 0 blah, you all think of MMA. This power of subjection of the slogan is used in therapy.
Usually, practitioners who use this method invite patients to write down slogans manually on a bristol board to help them memorize them. Sometimes it is necessary to add an explanation at the time of instruction to make the meaning of the slogan clear.  

2. EXAMPLES OF SLOGANS

Here are some examples :  

I have to force myself

Explanation : by forcing myself I am able to do more things than I can imagine.

I need to get started

Explanation: sometimes we tend to overthink.

I can do it

Explanation : often we can do more than we imagine.

I don’t know until I try

Explanation : sometimes we imagine that it will be difficult until we try.

I have to take risks

Explanation : when you want to evolve you have to leave your comfort zone, you have to take risks.

I have to surprise myself

Explanation : sometimes you have to get out of your habits, for example, I used to take the elevator, this time I take the stairs.

I am here to change

Explanation : in order to evolve as for example to be perhaps less anxious.

I must conquer this place / I am conqueror

The slogans are flexible and can be freely changed by the patients to better appropriate them. So instead of conquering the place, they can say I am a conqueror. The primary purpose of a slogan is that it should work.

Anxiety is temporary, it will pass

Explanation : it is hard at the time but it will pass.

What is my power now ? I have the power of choice

Explanations : We can’t control our emotions but we can choose.

I don’t have to prove anything to anyone

I must bury the judge in me

Explanation : The notion of judge is often linked to the “I must”, the judge that is in oneself could make the patients say: I must always be good, I must not make mistakes, I must succeed in everything, I must be nice to everyone. It is necessary to know how to bury the judge in oneself because it is normal to make mistakes, one cannot be nice to everyone, it is necessary to take into account that nobody is perfect.

A first step is the beginning of a great journey

Explanation : the first step is the most difficult but once it is done the rest is easier.

I want to evolve

Explanation : you can always change your mind.

No matter how long the night is, the sun always rises eventually

Explanation : even if we go through a difficult period it will eventually end.

The cave I enter contains the treasure I seek

Explanation : the cave is a dark, narrow, unknown place, which represents the place where one is afraid, which one dreads, but at the bottom of this cave is also a treasure which is the freedom not to be afraid anymore. Nevertheless, one must enter the cave to find one’s freedom. 

Anxiety is there to protect me

Explanation : according to gray’s neurobiological model, anxiety is a protective mechanism of the individual which is there to protect him.

The force is with me

Some people are more sensitive to slogans in the form of questions, so we can offer them :

Who says I can’t do it ?

Once all the slogans have been entered, two important things should be mentioned to the patients. Firstly, the possibility to change the beginning of the slogan if they wish. The term “I must” has a notion of control, it can be replaced by “I will”.
Secondly, the set of slogans will not be suitable for everyone, the goal is to rewrite it keeping only the five most significant slogans for the person concerned. 
Finally, they should always have their slogans with them or close by in moments when anxiety takes over because they may not remember them.
Generally, it is requested that they also put the following on the back of their name cards for greater efficiency AWARE method. 

Do you need further information or have any specific questions ?

FAQ

Virtual reality (VR) is an innovative technology that enables patients to be exposed to immersive and controlled environments, facilitating the management of numerous psychological and psychiatric disorders. Its use in mental health offers several advantages:
  • Gradual and Controlled Exposure: VR allows patients to confront anxiety-inducing situations in a secure environment, gradually adjusting the intensity of stimuli to promote habituation and emotional regulation.
  • Realistic and Reproducible Environments: Unlike traditional techniques, VR provides immersive scenarios that can be consistently reproduced, ensuring a coherent and effective approach.
  • Increased Patient Engagement: The interactive and immersive nature of VR enhances treatment adherence and motivates patients to continue their therapy.
  • Personalized Treatment: Virtual environments can be adapted to meet the specific needs of each patient.
  • Versatile Applications: VR is used to treat anxiety disorders (phobias, post-traumatic stress disorder, obsessive-compulsive disorders), addictions, mood disorders, and even cognitive remediation.
The use of virtual reality in healthcare is not new! It has been studied and utilized for over 30 years in the medical and psychological fields. As early as the 1990s, researchers began exploring its potential for treating anxiety disorders, particularly phobias and post-traumatic stress disorder. Since then, numerous scientific studies have confirmed its effectiveness in addressing various psychiatric, neurological, and cognitive disorders.
Today, VR is widely integrated into therapeutic and medical practices, with clinically validated protocols. It is used in hospitals, clinics, and psychologists' offices worldwide to provide patients with innovative, effective, and safe treatments.
To use virtual reality, one must immerse themselves in a virtual environment. There are several ways to achieve this.
In the past, the CAVE system (Cave Automatic Virtual Environment), a 3D setup consisting of multiple screen walls, was the primary method used. This system allowed users to be fully immersed in the virtual world, with their movements detected in real-time. However, this technology was expensive and not widely accessible.
Since around 2016, with the introduction of virtual reality headsets like the Oculus Rift and HTC Vive, VR has become much more accessible. These headsets immerse users in virtual reality through an enclosed screen that projects digital images. The user's head movements are tracked, enabling them to look around and interact with the environment as they would in the real world.
Today, VR headsets are wireless and standalone, providing maximum comfort and ease of use without requiring external sensors or cables.
A virtual environment is an immersive digital simulation created through virtual reality. It allows users to navigate in a 3D space that accurately replicates everyday situations or specific contexts.
In mental health, these environments are designed to help individuals gradually face certain situations, manage their emotions, or enhance cognitive skills. By interacting with these virtual spaces, patients can engage in meaningful experiences tailored to their needs.
You need to equip yourself with a virtual reality headset. Our software is compatible with Meta Quest 2, 3, and 3S. 
You will then only need an internet connection. 
Numerous studies confirm that virtual reality is safe to use. However, some restrictions are in place to protect users from potential adverse effects.
For instance, individuals with epilepsy and pregnant women should avoid this type of therapy.
As with any immersive technology, prolonged use may cause visual fatigue or mild discomfort, particularly for those sensitive to motion sickness. Therefore, it is recommended to take regular breaks and adjust session durations according to individual needs.
Virtual environments are designed to be gradual and controlled, minimizing the risk of excessive anxiety. Most users quickly adapt to immersion and experience the benefits of this innovative approach from the first sessions.
Anxiety disorders and phobias can be effectively treated using virtual reality. Patients are gradually and progressively exposed to anxiety-inducing situations in various environments while remaining in a safe space. This process helps develop a sense of habituation, ultimately reducing or even eliminating anxiety over time.
Behavioral and substance addictions can also be addressed through virtual reality. By incorporating synthetic stimuli into the environments that trigger craving responses, patients struggling with addiction can work on their cravings to diminish the urge to consume.
Additionally, multiple environments—such as bars, casinos, and social settings—enable cognitive work on dysfunctional beliefs associated with specific temptation scenarios.
Regarding eating disorders, virtual reality software helps target key etiological factors, such as body dysmorphia, allocentric lock (a tendency to focus on others rather than oneself), and food cravings.
Currently, our TERV (Virtual Reality Exposure Therapy) solutions include multiple software programs designed to address critical psychiatric, psychological, and neuropsychological determinants such as relaxation, cognitive stimulation, behavioral activation, and social skills training.
Reminiscence therapy is also a major therapeutic tool in treating depression. By allowing patients to relive sensations linked to past pleasurable activities (such as sports, driving, or traveling), virtual reality stimulates hypoactive brain areas, enhancing therapeutic success. VR serves as an excellent mediator for reigniting engagement in enjoyable activities.
Moreover, cognitive stimulation for elderly individuals is another area where virtual reality proves beneficial. By leveraging technology to make stimulation activities more engaging and accessible, patients and nursing home residents can improve executive functions and memory through specially designed applications.
Today, virtual reality in mental health care is advancing rapidly. Researchers, clinicians, and developers continue to explore new therapeutic targets to offer innovative and effective treatment solutions in the near future.
VR can be used by all healthcare professionals assisting patients with anxiety, phobias, post-traumatic stress disorders, addictions, or other psychological challenges.
It is particularly beneficial for psychologists, psychiatrists, neuropsychologists, specialized nurses, as well as psychomotor therapists, physiotherapists, dietitians, sophrologists, and hypnotherapists. With a wide range of immersive environments, VR enhances therapeutic approaches and provides innovative tools to improve patient care.
Healthcare providers incorporating virtual reality exposure therapy (VRET) expand their range of treatment options. VRET is a well-established therapeutic technique with scientific validation from cognitive-behavioral therapy research.
  • Professional Differentiation: Integrating VR into practice allows therapists to stand out from traditional treatment options.
  • Scientific Validation: VRET is backed by extensive research, reinforcing its credibility as an effective treatment method.
  • Improved Patient Engagement: The interactive nature of VR fosters greater patient involvement in therapy.
  • Time-Saving: VR provides direct access to various exposure environments without needing external logistics.

One of the considerable advantages of virtual reality is that it is effective on a wide spectrum of populations. Existing data from the literature on the subject shows us that it is entirely possible to expose a wide age group to virtual reality, with real therapeutic benefits.

The studies attest, in fact, to excellent feasibility and significant results; particularly in adults, in the treatment of anxiety disorders (including school phobia), autism, addictions, eating disorders, neuropsychological disorders, psychotic disorders and mood disorders.

The results are identical for adolescents with a significant added value concerning therapeutic engagement where virtual reality promotes adolescents' interest in their therapy.

Among elderly subjects, study results encourage the use of virtual reality with the aim of working on cognitive stimulation, on behavioral disorders but also on anxiety.

One of the major advantages of virtual reality is its effectiveness across a broad spectrum of the population. Existing literature on the subject shows that virtual reality can be used with individuals of various age groups, providing significant therapeutic benefits.
Studies confirm excellent feasibility and significant results, particularly among adults in the treatment of anxiety disorders (including school phobia), autism, addictions, eating disorders, neuropsychological disorders, psychotic disorders, and mood disorders.
The results are equally promising for adolescents, with a notable advantage in terms of therapeutic engagement, as virtual reality enhances their interest and participation in treatment.
For older adults, research supports the use of virtual reality to improve cognitive stimulation, behavioral disorders, and anxiety management.
However, people with epilepsy and pregnant individuals are not advised to undergo this type of therapy.
Yes, all our environments are grouped within a single application.
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