TRAINING TOOLS
C2Care offers an immersive virtual reality solution designed and created with educational and medical teams. Intended for healthcare personnel, the content and orchestration of these educational programs aim to maximize the transfer of learning acquired regarding the management of aggression and the management of pain.
The scenarios through immersion in virtual reality engage the trainees in a feeling of realism optimizing the acquisition of skills. The expertise of the trainers, through their feedback and advice, will allow learners to acquire theoretical knowledge.
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Aggression management
The virtual reality aggression management program simulates a situation in a hospital room facing a verbally and gesturally aggressive patient. Virtual contexts are scalable and interactive.
Différents scénarios sont intégrés permettant de répondre favorablement à la nécessité de confronter les apprenants à des situations similaires à celles éprouvées sur le terrain. Les objectifs sont de travailler la posture professionnelle, le partage des bonnes pratiques dans l’optique d’une optimisation de la gestion des émotions et du stress en situation agressive. Cette formation est dispensée par un formateur expert dans son domaine qui, lors des débriefings, transmettra sa connaissance des techniques relationnelles et de communication.
Pain management
The manifestation and the feeling of pain are subject to significant inter-individual differences making its evaluation complex. The simulation immerses the learner in interactive situations with a painful patient.
Le programme pédagogique de la prise en charge de la douleur en réalité virtuelle a pour objectif l’acquisition des processus d’évaluation et de gestion. Afin d’optimiser les compétences acquises, différents scénarios sont intégrés permettant de multiplier les mises en situation. Les modules pédagogiques comprennent également la vérification des prescriptions. Ces jeux de rôle immersifs sont couplés à des séances de débriefing sous l’expertise du formateur. Ce programme est en adéquation avec les recommandations de bonnes pratiques et les protocoles à jour de la SFETD.
Autism spectrum disorder
In this environment you will be invited to take the place of an autistic child and understand the different disruptive elements as he perceives them.
Addictive disorders
This topic is intended to raise awareness of the consequences of the abuse of addictive products.
The elderly
In this environment of awareness of spatio-temporal disorientation in the elderly, you will participate in the care of disoriented people.
OUR TRAINING PARTNERS
FAQ
Why use virtual reality in the field of mental health?
- Gradual and Controlled Exposure: VR allows patients to confront anxiety-inducing situations in a secure environment, gradually adjusting the intensity of stimuli to promote habituation and emotional regulation.
- Realistic and Reproducible Environments: Unlike traditional techniques, VR provides immersive scenarios that can be consistently reproduced, ensuring a coherent and effective approach.
- Increased Patient Engagement: The interactive and immersive nature of VR enhances treatment adherence and motivates patients to continue their therapy.
- Personalized Treatment: Virtual environments can be adapted to meet the specific needs of each patient.
- Versatile Applications: VR is used to treat anxiety disorders (phobias, post-traumatic stress disorder, obsessive-compulsive disorders), addictions, mood disorders, and even cognitive remediation.
How long has this existed?
How does virtual reality work?
What is a virtual environment?
What Equipment Is Needed to Use a Virtual Reality Headset?
Can virtual reality be dangerous?
What pathologies can be treated in virtual reality?
Who can use virtual reality for treatment?
What Are the Benefits for Therapists Using VR ?
- Professional Differentiation: Integrating VR into practice allows therapists to stand out from traditional treatment options.
- Scientific Validation: VRET is backed by extensive research, reinforcing its credibility as an effective treatment method.
- Improved Patient Engagement: The interactive nature of VR fosters greater patient involvement in therapy.
- Time-Saving: VR provides direct access to various exposure environments without needing external logistics.
Which patients can benefit from TERV?
One of the considerable advantages of virtual reality is that it is effective on a wide spectrum of populations. Existing data from the literature on the subject shows us that it is entirely possible to expose a wide age group to virtual reality, with real therapeutic benefits.
The studies attest, in fact, to excellent feasibility and significant results; particularly in adults, in the treatment of anxiety disorders (including school phobia), autism, addictions, eating disorders, neuropsychological disorders, psychotic disorders and mood disorders.
The results are identical for adolescents with a significant added value concerning therapeutic engagement where virtual reality promotes adolescents' interest in their therapy.
Among elderly subjects, study results encourage the use of virtual reality with the aim of working on cognitive stimulation, on behavioral disorders but also on anxiety.