VRET AND MOTOR AND PRAXIS DISORDERS : WHAT DOES SCIENTIFIC RESEARCH SAY ?
Virtual and augmented reality used for the evaluation and rehabilitation of functional mobility have repeatedly proven their effectiveness.
- Studies have demonstrated a significant improvement in balance and physical function (Karahan 2015).
- There is also an increase in walking speed (Nicholson 2015) and muscle endurance (Keogh 2013).
- Results also highlight improvements in psychological well-being.
- Users have experienced higher psychological well-being (Karahan 2015), increased confidence in physical activities of daily living, and a decrease in their fear of falling (Orsega-Smith 2012).
Experiments have also shown a significant difference in favor of virtual reality in reducing post-exercise pain. The management of motor disorders in virtual/augmented reality not only yields results in the physiological condition of users but also in psychological relief.
EVALUATION AND MANAGEMENT OF MOTOR AND PRAXIS DISORDERS IN VR AND AR
The evaluation of functional mobility with virtual reality and augmented reality offers many advantages: precision, reproducibility, decreased impact of external factors, and automatic recording of values in the patient’s record.
Brain injuries frequently lead to disturbances in body schema and proprioception. C2Motion allows for the assessment of the patient’s positional sense through rapid and precise quantification of positional error.
Virtual reality enhances patient motivation and engagement in rehabilitation. With real-time feedback, the patient can adjust their movement at any time to achieve their goals, optimizing their rehabilitation.
C2MOTION : SERVING MOBILITY
C2Motion is a physiotherapy solutions software designed and developed with a team of researchers and practitioners. Our C2Motion solution utilizes virtual reality and augmented reality to immerse the patient in an environment allowing for :
- Mobility evaluation
- Vestibular rehabilitation
- Functional rehabilitation (upper and lower limbs)
The software allows for quick and accurate quantitative assessment of joint ranges of motion. The proposed exercises work on:
- Gaining amplitude in joint mobility
- Tracking and precision of movement to improve fine movement control
- Maintaining a position to increase strength and endurance in patients.
In orthopedics, it is possible to start rehabilitation of an immobilized limb early or to alleviate the pain of a phantom limb.
The C2Motion application also allows for treatment through vestibular physiotherapy. Immersive environments are created to treat vestibular disorders. Several exercises are thus available and customizable:
- Vection visual
- Visual flow
- Optokinetic stimulation
- Motion sickness
- Vertigo
C2Motion also serves as an effective tool against kinesiophobia. Users, even in geriatrics, can perform natural rehabilitation movements through play. Thus, pain is forgotten, and concentration is stimulated. Through play, coordination and mobility allow for muscular reinforcement and playful, anxiety-free, and pain-free global rehabilitation.
LIST OF EXERCISES PRACTICED WITH C2MOTION :
Discover the various environments available according to the exercises you wish to practice.
Body mobility evaluation
C2Motion offers a body mobility evaluation using various environments. These will prompt the patient to move and perform specific exercises such as elbow, shoulder, and wrist flexion using controllers. As the movements are performed, the results will be displayed so that the practitioner can have a numerical feedback of these exercises and thus monitor the progress over time.
Proprioception
Virtual reality can serve proprioception. Working on proprioception allows for addressing body balance through exercises on cervical proprioception and overall proprioception. Thus, the patient’s positional sense will be quantified to work on its correction.
Functional Rehabilitation
C2Motion software offers repetitive exercises in virtual reality to restore motor functions and regain autonomy in movements.
Vestibular reeducation
Vestibular rehabilitation can be implemented through various environments available in our software, such as optokinetic stimulation, vection, visual flow, and motion sickness. It involves working on the plasticity of the central nervous system to adopt new balance strategies.
Sport
Virtual reality can serve proprioception. Working on proprioception allows for addressing body balance through exercises on cervical proprioception and overall proprioception. Thus, the patient’s positional sense will be quantified to work on its correction.
Movement
C2Motion enables work on phantom limbs and customizable movements. This makes it possible to rehabilitate an immobilized limb or alleviate phantom limb pain.