Addictive behaviours

An addictive behavior manifests through repetitive and compulsive actions, usually triggered by an intense need to relieve emotional tension or seek immediate satisfaction. It can be related to substances such as alcohol or tobacco, but also to activities like gambling or sports. This type of behavior persists despite its negative effects on various aspects of life, including health, social relationships, and professional activities.

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“Virtual reality is 80% effective, with benefits lasting for more than a year after treatment.” Eric Malbos, Psychiatrist

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Equipped practitioners

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Efficacy

Another year later 

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Satisfaction

Users every day

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Trust

Accompaniments for 10 years

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Equipped practitioners

CHU, Liberals, Hospitals, Clinics

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Efficacy

Another year later 

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Satisfaction

Users every day

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Trust

Accompaniments
for 10 years

Why such efficacy ?

1. Immersion

The user will be immersed in immersive environments designed to recreate situations that trigger addictive behavior.

2. Cognitive restructuring

They will eliminate automatic thoughts (“I can’t relax without a drink”) and rebuild positive thought patterns (“My stress will pass on its own”).

3. Repetition

Through repeated exposures, these patterns will become quickly and permanently ingrained in your mental functioning.

4. Progressiveness

The gradual increase in the difficulty of the environments will allow the user to progressively desensitize to the anxiety experienced and regain confidence in their abilities.

5. Personalization

With Artificial Intelligence, they will be supported and encouraged in a personalized way throughout the exposures.

Receive the C2Care method for free, combining Artificial Intelligence and Virtual Reality !

The AI revolution !

We use Artificial Intelligence both through a coach named Camille and through virtual characters within the scenes. Camille provides support and acts as a trusted companion to whom you can share your concerns without fear of judgment. On the other hand, the virtual characters faithfully replicate real-life social behaviors. You will be able to interact with them in various everyday contexts, such as a party, a date, a job interview, or a spontaneous conversation on the street. Learn more

For remote practice ?

In remote settings, we focus on managing the triggers of addiction rather than treating the addiction itself. Our approach aims to help individuals identify and manage situations or emotions that may trigger addictive behaviors, using virtual reality tools to strengthen resilience and stress management skills. As a result, in a remote practice setting, exposure scenes related to addictions cannot be used.

The different addictive behaviors !

Alcohol

Alcohol

For some people, alcohol consumption is associated with celebrations, but it can also become an automatic response to moments of discomfort or tension. By facing cravings through exposure to various environments (terrace, casino, apartment party), synthetic stimuli activate dysfunctional thoughts and beliefs linked to this addictive behavior, facilitating cognitive restructuring.

Tobacco

Addictive behaviors related to tobacco combine physical dependence with psychological attachment, reinforced by daily rituals and stressful situations. Identifying these automatisms and adopting new strategies is key to breaking free from tobacco. Exposure to multiple craving stimuli in different environments, such as terraces, tobacco shops, or social gatherings, provides effective tools to modify these habits.

Tobacco

CBD

CBD

CBD addiction can develop when its consumption becomes an escape from difficult emotions or a systematic response to stress. This behavior can lead to psychological dependence, making it harder to cope with situations without resorting to its use. Exposure environments and artificial intelligence enable users to confront consumption-related contexts in a controlled setting with appropriate support.

Inhaled substances

The consumption of inhaled substances is associated with a method of administration that intensifies the desired effect, leading to rapid and powerful dependence. This addiction may stem from the need for immediate relief or the pursuit of intense sensations. Exposure helps individuals better understand their associated habits and develop alternative strategies to manage cravings.

Inhaled substances

Gambling

Gambling

Gambling addiction is often driven by the hope of winning or the thrill of taking risks. This dependency can lead to a loss of control, affecting finances, social relationships, and overall well-being. Environments such as casinos allow for gradual exposure to gambling contexts, helping individuals identify the triggers of compulsive behavior and regain control.

Lives changed thanks to our method.

An approach based on CBT (Cognitive Behavioral Therapy)

Based on the cognitive-behavioral approach, our solutions help deconstruct limiting thought patterns and rebuild confidence in one’s abilities.

By recreating realistic virtual environments, exposure enables individuals to confront their fears or stressful situations while being supported. It allows for safe, controlled, and gradual exposure to anxiety-provoking or phobic situations.

They testify to the effectiveness of C2Care !

Do you need further information or have any specific questions ?

Our environments in image

Often associated

Social phobia

Anxiety

Scientific Articles

Development and Validation of a Virtual Agent for Screening Tobacco and Alcohol Use Disorders

Exposure Therapy to Cues to Reduce Alcohol Cravings in a Virtual Environment

Virtual Reality (VR) in the Assessment and Treatment of Addictive Disorders: A Systematic Review

FAQ

Virtual reality (VR) is an innovative technology that enables patients to be exposed to immersive and controlled environments, facilitating the management of numerous psychological and psychiatric disorders. Its use in mental health offers several advantages:
  • Gradual and Controlled Exposure: VR allows patients to confront anxiety-inducing situations in a secure environment, gradually adjusting the intensity of stimuli to promote habituation and emotional regulation.
  • Realistic and Reproducible Environments: Unlike traditional techniques, VR provides immersive scenarios that can be consistently reproduced, ensuring a coherent and effective approach.
  • Increased Patient Engagement: The interactive and immersive nature of VR enhances treatment adherence and motivates patients to continue their therapy.
  • Personalized Treatment: Virtual environments can be adapted to meet the specific needs of each patient.
  • Versatile Applications: VR is used to treat anxiety disorders (phobias, post-traumatic stress disorder, obsessive-compulsive disorders), addictions, mood disorders, and even cognitive remediation.
The use of virtual reality in healthcare is not new! It has been studied and utilized for over 30 years in the medical and psychological fields. As early as the 1990s, researchers began exploring its potential for treating anxiety disorders, particularly phobias and post-traumatic stress disorder. Since then, numerous scientific studies have confirmed its effectiveness in addressing various psychiatric, neurological, and cognitive disorders.
Today, VR is widely integrated into therapeutic and medical practices, with clinically validated protocols. It is used in hospitals, clinics, and psychologists' offices worldwide to provide patients with innovative, effective, and safe treatments.
To use virtual reality, one must immerse themselves in a virtual environment. There are several ways to achieve this.
In the past, the CAVE system (Cave Automatic Virtual Environment), a 3D setup consisting of multiple screen walls, was the primary method used. This system allowed users to be fully immersed in the virtual world, with their movements detected in real-time. However, this technology was expensive and not widely accessible.
Since around 2016, with the introduction of virtual reality headsets like the Oculus Rift and HTC Vive, VR has become much more accessible. These headsets immerse users in virtual reality through an enclosed screen that projects digital images. The user's head movements are tracked, enabling them to look around and interact with the environment as they would in the real world.
Today, VR headsets are wireless and standalone, providing maximum comfort and ease of use without requiring external sensors or cables.
A virtual environment is an immersive digital simulation created through virtual reality. It allows users to navigate in a 3D space that accurately replicates everyday situations or specific contexts.
In mental health, these environments are designed to help individuals gradually face certain situations, manage their emotions, or enhance cognitive skills. By interacting with these virtual spaces, patients can engage in meaningful experiences tailored to their needs.
You need to equip yourself with a virtual reality headset. Our software is compatible with Meta Quest 2, 3, and 3S. 
You will then only need an internet connection. 
Numerous studies confirm that virtual reality is safe to use. However, some restrictions are in place to protect users from potential adverse effects.
For instance, individuals with epilepsy and pregnant women should avoid this type of therapy.
As with any immersive technology, prolonged use may cause visual fatigue or mild discomfort, particularly for those sensitive to motion sickness. Therefore, it is recommended to take regular breaks and adjust session durations according to individual needs.
Virtual environments are designed to be gradual and controlled, minimizing the risk of excessive anxiety. Most users quickly adapt to immersion and experience the benefits of this innovative approach from the first sessions.
Anxiety disorders and phobias can be effectively treated using virtual reality. Patients are gradually and progressively exposed to anxiety-inducing situations in various environments while remaining in a safe space. This process helps develop a sense of habituation, ultimately reducing or even eliminating anxiety over time.
Behavioral and substance addictions can also be addressed through virtual reality. By incorporating synthetic stimuli into the environments that trigger craving responses, patients struggling with addiction can work on their cravings to diminish the urge to consume.
Additionally, multiple environments—such as bars, casinos, and social settings—enable cognitive work on dysfunctional beliefs associated with specific temptation scenarios.
Regarding eating disorders, virtual reality software helps target key etiological factors, such as body dysmorphia, allocentric lock (a tendency to focus on others rather than oneself), and food cravings.
Currently, our TERV (Virtual Reality Exposure Therapy) solutions include multiple software programs designed to address critical psychiatric, psychological, and neuropsychological determinants such as relaxation, cognitive stimulation, behavioral activation, and social skills training.
Reminiscence therapy is also a major therapeutic tool in treating depression. By allowing patients to relive sensations linked to past pleasurable activities (such as sports, driving, or traveling), virtual reality stimulates hypoactive brain areas, enhancing therapeutic success. VR serves as an excellent mediator for reigniting engagement in enjoyable activities.
Moreover, cognitive stimulation for elderly individuals is another area where virtual reality proves beneficial. By leveraging technology to make stimulation activities more engaging and accessible, patients and nursing home residents can improve executive functions and memory through specially designed applications.
Today, virtual reality in mental health care is advancing rapidly. Researchers, clinicians, and developers continue to explore new therapeutic targets to offer innovative and effective treatment solutions in the near future.
VR can be used by all healthcare professionals assisting patients with anxiety, phobias, post-traumatic stress disorders, addictions, or other psychological challenges.
It is particularly beneficial for psychologists, psychiatrists, neuropsychologists, specialized nurses, as well as psychomotor therapists, physiotherapists, dietitians, sophrologists, and hypnotherapists. With a wide range of immersive environments, VR enhances therapeutic approaches and provides innovative tools to improve patient care.
Healthcare providers incorporating virtual reality exposure therapy (VRET) expand their range of treatment options. VRET is a well-established therapeutic technique with scientific validation from cognitive-behavioral therapy research.
  • Professional Differentiation: Integrating VR into practice allows therapists to stand out from traditional treatment options.
  • Scientific Validation: VRET is backed by extensive research, reinforcing its credibility as an effective treatment method.
  • Improved Patient Engagement: The interactive nature of VR fosters greater patient involvement in therapy.
  • Time-Saving: VR provides direct access to various exposure environments without needing external logistics.

One of the considerable advantages of virtual reality is that it is effective on a wide spectrum of populations. Existing data from the literature on the subject shows us that it is entirely possible to expose a wide age group to virtual reality, with real therapeutic benefits.

The studies attest, in fact, to excellent feasibility and significant results; particularly in adults, in the treatment of anxiety disorders (including school phobia), autism, addictions, eating disorders, neuropsychological disorders, psychotic disorders and mood disorders.

The results are identical for adolescents with a significant added value concerning therapeutic engagement where virtual reality promotes adolescents' interest in their therapy.

Among elderly subjects, study results encourage the use of virtual reality with the aim of working on cognitive stimulation, on behavioral disorders but also on anxiety.

One of the major advantages of virtual reality is its effectiveness across a broad spectrum of the population. Existing literature on the subject shows that virtual reality can be used with individuals of various age groups, providing significant therapeutic benefits.
Studies confirm excellent feasibility and significant results, particularly among adults in the treatment of anxiety disorders (including school phobia), autism, addictions, eating disorders, neuropsychological disorders, psychotic disorders, and mood disorders.
The results are equally promising for adolescents, with a notable advantage in terms of therapeutic engagement, as virtual reality enhances their interest and participation in treatment.
For older adults, research supports the use of virtual reality to improve cognitive stimulation, behavioral disorders, and anxiety management.
However, people with epilepsy and pregnant individuals are not advised to undergo this type of therapy.
Yes, all our environments are grouped within a single application.
Our technical support team is available Monday to Friday, from 9:00 AM to 1:00 PM and 2:30 PM to 5:30 PM (Paris time), at technical@c2.care
You can cancel at any time by filling out the form at the bottom of the page. 

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