virtual reality

for better

Applications for cognitive stimulations, neuropsychological evaluation, behavioural activation and relaxation.

Today, health professionals working towards the elderly care are faced with complex problems. Aging patients frequently develop mood disorders, such as anxieties, sleep disorders and depression. These disorders may get aggravated by somatic (pain or health deteriorations) or social (isolation, loneliness) problems on top.

The other main difficulty encountered by the caregiver, is the cognitive decline – normal or pathological – that also may worsen mood disorders and leads to less independence for the patient.

A common solution to the above problems have been prescribing drugs to the patients, that comes with the risk of negative side effects.

Virtual Reality offers a drug free alternative to treat and stimulate the mental health among seniors, without putting them at risk by using medicines.


C2Brain is an application that helps cognitive training and is designed to be simple and fun, to facilitate the use by older people. The app has been adapted with regard to motor and sensory impairments linked to aging. As it is guided by the sight and the movement of the head, it becomes very simple and accessible to older people. Memory is a classic game, and now it can be used to stimulate cognitive function and motivate patients.

Neuropsychological evaluation

C2Neuro is an application that immerse the patient into a virtual and interactive supermarket. This application allows the health professional to make a qualitative evaluation of the patient neuropsychological state. The virtual environment reminds the patient of daily life and gives the caregiver the ability to assess the patients executive functions.
This environment replaces the “paper and pencil” test into a supermarket in virtual reality for an optimized evaluation. The task in this app that are to be performed by the patient has been created to provide a cognitive overview for the caregiver, in an independent and targeted way. The immersion makes it possible to work with cognitive deterioration and to maximize reeducation. C2Care is a part of the new wave of neuropsychological treatment by virtual reality

Behavioural activation

C2Companion is an application that gives the caretaker the opportunity to socialize with a virtual companion (a dog), and play with it. This application stimulates cognitive functions but also incorporates the benefits of zoo-therapy for the treatment of anhedonia. Thanks to the positive effects of companionship by an animal it reactivates episodic memory.


The C2Hypno app offers the seniors an opportunity to immerse into relaxing environments that stimulate memory. It’s also a practical solution for insomnia or pain relief. Used by one patient or for a group session, this application offers many opportunities to improve everyday life or the caretaker. Relaxation is a mild and efficient technique relieve stress and restlessness. This solution is adapted to work with different forms of relaxation; mindfulness, progressive muscle relaxation, cardiac coherence and autogenic training.

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virtual reality services

c2care r&d

C2Care is a scientific committee and a network of partners. The software for the senior applications is the result of collaborative work between our engineering teams and our research partners. The latter are geriatricians, psychologists specializing in neuropsychology and geronto psychiatrists. Their expertise has guided the creation of the environments and the creation of the treatment programs has been made possible thanks to virtual reality.
The senior pack is a new therapeutic solution for establishments nursing elderly people. Simple and intuitive, the software has been designed to be used by seniors that may experience a loss of autonomy. The nursing staff may easily integrate this new device that enhances the social services of elderly care.

In addition, the software targeted to senior citizens is delivered pre-installed with a headset that is wireless (The Oculus Go), so caregivers can carry and use it easily, without the need for a computer.


The VR sessions for relaxation are recommended to last 20-30 minutes, in combination with a desired relaxation method (for example cardiac coherence, mindfulness, autogenic training)

– Possibility of group sessions
– Possibility of autonomous (wireless) use



In 2008, Tribet highlighted animal’s impact within a population of cognitive decline, as a vector favoring the emergence of affect and the revival of psychic activity. Libin and Cohen-Mansfield in 2004 showed that this beneficial effect could be obtained with robotic and plush cats when the use of a real animal was not possible.


A review by D’Cunha in 2019 showed that relaxation in virtual reality in the elderly offers an immersive experience leading to deep relaxation, allowing people with reduced mobility to be able to get away from and escape from everyday life.


A meta-analysis by Coyle, Traynor & Solowij (2015) concerning the use of cognitive training by computer and in virtual reality, showed an improvement in cognitive performance in different cognitive domains such as attention, working memory, executive functions, overall functioning, memory, processing speed, visuospatial skills and verbal fluences.


Working the tasks of daily life increases the autonomy of the elderly (Giovannetti et al., 2007; Dechamps et al., 2011).

The use of virtual reality in day hospitals makes it possible to recreate tasks of daily life safely (Yamaguchi, Foloppe, Richard, Richard & Allain, 2012)

for who?

For seniors with depressive symptoms, anhedonia, anxiety symptoms and / or cognitive impairment.


Virtual Reality is not recommended for: 

– Photosensitive epileptic patients

– Pregnant women

– Psychotic patients in crisis


A literature review by D’Cunha et al., 2019, as well as clinical trials with pilot establishments, have shown that virtual reality is well accepted and appreciated by patients.


To safely treat older adults whose mental health is deteriorating, especially in the cognitive field, it is a good idea to start with non-drug treatment. By doing this, the negative side effects that the drugs can cause will be avoided, and there is no risk in further worsening the patient’s general health.
Since the positive effects of new technological therapies though Virtual Reality (VR) has been proven in several scientific studies, a new and very exciting field opens up in cognitive therapy.

C2Care delivers a solution backed by science, that works as a beneficial compliment to existing treatment methods.

In health care, it is more important than it has ever been to develop new innovative treatment methods for an ageing population that is growing. As many care givers face the ethical dilemma around drug treatment and its risks, there is a great need for alternative solutions.

VR is a relevant solution, as it is a safe treatment method that is risk-free. Therefore, interest is increasing for solutions such as this one in the elderly care. VR serves as a complement to existing therapeutic treatments. Researchers and caregivers are enthusiastic about this method, as it is both cost effective and produces results.


The development of this project started in response to the signals sent out by nursing homes. Due to resource and staff shortages in health care, the mental health of older people risks being more quickly deteriorating as there previously has been a lack of tools for effective cognitive and emotional stimulation. The patients experience loneliness and have previously been medicated as a response. Now there is a way to stimulate them in a positive way that is scientifically proven to work.

Today, it is common knowledge that pathologies linked to the brain are characterized by aspects where medical treatment does not work. Therefore, alternative therapies grow rapidly, capturing interest in both science and among caregivers.

VR offers an innovative treatment method that complements existing methods. Studies carried out confirms that older people are pleased to try this technology as it is very user-friendly, and that it improves the quality of life of people in the later stages of life.

A number of scientific studies show the effect of this method, among them:
Garcia Betances (2015) underlines VR’s quality in the field of availability, treatment of cognitive functions, rapid feedback, and a generally improved quality of life.

Optale (2010) shows the effect of VR regarding improved memory capacity in older people.

This motivates us to implement VR-solutions in elderly care, with the aim of improving the quality of life of patients in an innovative, fun and above all safe way.